1.3 Teach & Play

0. Introduction to [Teach & Play]

The third option in HUENIT OS is [Teach & Play]. This function allows users to manually teach movements to the robotic arm and verify whether it performs the movements correctly.

HUENIT OS - [Robot Control] > [Teach&Play]

1. Baisc UI

When selecting [Teach & Play], the main screen will appear.

  • Initially, no movements are stored.

[Teach&Play] Main UI

2. How to Use Teach & Play

(1) Adding a Movement

  • Click the [Add] button to open the movement recording screen.

(2) Disabling Motors & Recording Movement

  • Click the [Turn Motors Off] button to disable all motors of the HUENIT robotic arm.

  • The [Turn Motors Off] button will then change to [Add Movement].

  • With the motors disabled, manually move the robotic arm to the desired position and click [Add Movement].

  • The motors will be re-enabled, and the current (x, y, z) coordinates of the robotic arm will be saved.

  • Click the [Back] button on the AI Camera to confirm that the new coordinate has been added.

  • If a [] mark appears next to the saved coordinate, the robotic arm can move to that position.

  • If a [] mark appears next to a new coordinate, the movement to that position is not possible.

(3) Adding a Delay Between Movements

  • To set a waiting time between movements, select [wait 1 sec] using the [Up/Down] buttons.

  • Then, click [Add Module] as many times as needed to set the desired waiting time.

(4) Executing the Saved Movements

  • After adding all the desired movements, click [PLAY] to execute the stored movements sequentially.

(5) Deleting Unnecessary Movements

  • To delete a movement, select the unwanted item using the [Up/Down] buttons and click [DEL (Delete)].

(6) Adding Suction & Gripper Module Movements

  • In addition to robotic arm movements, the Suction Module and Soft Gripper Module actions can be added.

  • Click [Add], select the module movement using the [Up/Down] buttons, and click [Add Module].

  • Note: If module actions are added, the corresponding module must be attached before clicking [PLAY] to ensure proper execution.

3. Saving Teach & Play Data

  • The recorded robotic arm movements in Teach & Play can be saved to the HUENIT OS memory.

  • Click [Save], select the desired storage location, and the movements will be saved.

4. Auto-Save Function

  • If the connection between the robotic arm and AI Camera is lost while using Teach & Play, the progress will be automatically saved.

  • When the AI Camera is reconnected to the robotic arm, the system will prompt the user only once to reload the auto-saved data.

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